Sunday, January 9, 2011

The Final Video

http://www.megaupload.com/?d=6N9N2KH6

The link above is a download link for our final video. We've tried hardly to post the video here but failed, so this is only what we can do. Hope Mr.Radzi will accept.

THE 5 DRAWING

The 5 drawing after the sketches





We choose this one for our concept finally.

Sketches

The 50++ sketches
Random word : BOOK
Statement : Creative Multimedia,The Driving Force Behind Technology and Society







ESSAY FOR THE DRIVING FORCE of TECHNOLOGY AND SOCIETY

In the creative multimedia industry, there are a lot of fields which student can choose to study. Fields like film and animation, interior design, interface design, digital media and VR (Visual Reality) are fields that you can find in creative multimedia. But, do you know the information about these fields when you are going to study? Below is the information about the fields in creative multimedia.

Film and animation is a major field of study in Creative Multimedia, and is also one of the products of traditional multimedia. Without it, creative multimedia study would not have flourished, or even existed to begin with. There are mainly two categories in this field - film and animation. Film is essentially real-life motion pictures, while animation is hand-illustrated drawings that depict motion. But as technology develops, animation has evolved from stop motion to computer animation. There are two components that define film and animation: audio and visual. Audio can be divided to background music, sound effects, and narration while visual comprises videos and animation. Illustration, character design and visual effects make up the designing component. Film was introduced in the 19th century as moving pictures, then silent films and after that, talking pictures. Not long after, color films and television were invented, and now we have high-definition as well as 3D movies. Now that the technology in the animation industry is so advanced, we are witnessing computer and 3D animation surfacing. These improvements in animation mark a big step from the olden days when we had flip book animation and sand animation. The knowledge of each specific branch of this field of education is very important and they are often closely linked together. To be a lead in this industry, we need to be able to keep up with times and technology, together with the basis, both theory and practical.

Interior design is defined as the art of planning, decorating, furnishing and creating interior of buildings like houses, offices, shops and more. Interior designers need their coordinative and creative thinking skills to design a plan that satisfies and fulfills their requests. Interior designers also need to follow the interior designing process - a systematic and coordinated methodology including research and analysis. As the technology now is more advanced, virtual makeovers are invented for the designer’s convenience. Clients are able to see the design of their houses through the computer screen. The programme revolutionizes interior design from a customer’s perspective, making the design process more interactive and exciting in a relatively technological but labor-intensive environment. Design concept is always confused with style, which involves a great understanding of architectural content, the socio-cultural and programmatic requirements of the client.

What is an interface? Simply speaking, interface is what the user sees and touches, how the user is allowed to interact with the system and technologies that facilitate the interaction. Besides, toolkits that allow creating and modifying the interface also defines interface. The interface has to be consistent with the message’s overall theme and objective. The principles that have to be considered carefully while designing an interface are divided into many parts, one of it being its compatibility with the screen estate which is 640x480 is CD, 800x600 is web. Usability and functionality are part of the principles that have to be considered. Usability means how easy it is to understand the interface and the functionality is how reliable are the interactive controls. Besides, the components are also important in interface design. Examples of components include the background and textures; buttons, icons and picons; cursors and pop- up balloons; sound and sound effect; feedback; splash screen; menu screen as known as Graphical User Interface (GUI). Metaphors refer to an experience which using familiar items. When designing an interface, it should assume the same style and presentation as the theme and objective of the application such as news, games, storytelling, kiosk and menu.

Digital media are usually electronic media that work on digital codes. Today, computing is primarily based on the binary numeral system. Basically digital media refers to any type of electronic media out there. Digital media such as digital video and digital audio can be created, referred to and distributed via digital information processing machines. Digital media represents a profound change from previous (analog) media. Today, media can be accessed in many ways, including with hand held devices like mobile phones, laptops, desktops, mp3 players, and more. Digital media must be stored in an electronic way, so there is a lot of digital content on the internet today, including text content, pictures, audio content, as well as video content. Through the history of internet, digital media has been developing in various ways. Digital media emphasises the creation of information driven content in the digital technology realm. The works are designed to provoke reaction, involve video, animation, sound and multimedia displays and allow the user to explore and push the boundaries of media production. The digital game displays take an innovative approach to the game experience. Of particular interest are works that reveal new means of representation and interaction with the potential to influence, delight, educate, and challenge.

Visual Reality (or as we like to call it, VR) environments can be divided into four categories, which are total immersion, partial immersion, augmented reality, and desktop. Total immersion, the most elaborate and expensive form, attempts to put the user completely into a computer-generated world. Many total immersion systems are installed in their own rooms or in special modules so that the user may be surrounded by visual, audio, and any other sensory experiences being simulated. Partial immersion includes some special sensory devices, such as goggles or gloves, but is not as extensive as full immersion. Next, augmented reality creates images and sounds that are merged with real-life images or sounds. Augmented reality is sometimes seen as a hybrid or bridge environment between VR and the physical world. Finally, desktop VR is the most basic form, typically a 3-D interactive application on a desktop computer; in most cases this involves only standard computer equipment and no special viewing or other sensory devices. Desktop VR is generally the least costly VR environment. Some of the key business and commercial fields that have deployed VR technology include aviation, engineering, medicine, law, and general management functions. The legal profession has benefited from the technology's versatility, too. Law students investigating courtroom procedures and argumentation can vicariously interact with "individuals" in a fabricated courtroom. Virtual reality has proven a particularly useful tool in engineering and design. Major automotive, aerospace, and other machinery companies, for examples, have eagerly added VR capabilities to their product development processes. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. Popular products for creating virtual reality effects on personal computers include Bryce, Extreme 3D, Ray Dream Studio, trueSpace, 3D Studio MAX, and Visual Reality.

How does all that fit into the development of our society? Creative multimedia is the driving force which strives to promote the concept of multimedia communications in business, art and design, entertainment and education. Multimedia is not just about the technology and also about creativity. Society is faced with increasing new forms of multimedia communication, both from the technological tools and the messages beamed to us each day via a saturated electronic environment. As the world shifts into the global digisphere, our next generation faces even bolder challenges to become future media creators. Creative multimedia also promote, train and educate the creative local society. The creative and media sector is thus the true heart of the Information Society, as it represents the segment that is the most accessed and most accessible by the masses.

Saturday, January 8, 2011

Creative Studies assignment 2 [CREATIVE MULTIMEDIA]


Mind Mapping


mind map for [CREATIVE MULTIMEDIA]



mind map for our statement
[C/M : The Driving Force of Technology and Society]

Tuesday, December 7, 2010

RANDOM WORD / IMAGE ASSOCIATION

RANDOM WORD/IMAGE ASSOCIATION ?

Our lecturer told us this topic is interesting but complicated topic. Well i think we all can get it after the lecture. Random Association is a random word technique, the most basic and creative way to generate new ideas.In this technique, random word are used to solve a problem. By forcing ourself to create a solution from a random word, we will be able to generate more ideas from different directions.In conclusion, this technique is a good way to force us generate ideas.

There are 3 step involve in this method.
1) Discover
First, in finding solution, write down anything that come in your mind when thinking about this problem.Yes,is anything! And stated down your problem as well.
2) Finding Associate
Try to relate each random word that written down, to your problem.
3) Use associate to create new idea
Start apply random word and problem to find solution.



The example that given :

Problems: How to train 3 students to become Creative Studies tutors in 6 months time

Random words: Monkey

From monkey, try to ellobrate things about monkey that we thought.

The ideas,

  • Zoo
  • Banana
  • Tail

Start to associate 1st idea to problem by describe about zoo:

No animals like to be in captivity

In practice:

Close students in a limited area for 6 months and forced them to do revision again and again.


2nd idea, is about banana:

Monkey like to be rewarded with banana

In practice:

Reward students with something that value in order to motivate them to achieve desire target.


3rd idea, is about tail:

Monkey dosen’t like play with its tail

In practice:

Dont stress student with a lot of assignment. Always motivate student how to score for this subject.





Task given,

Problem : create something in a dangerous area so that the people in many years ago will never go nearby.

Random word : cat

From cat, i can think about :

  • Fur
  • Claw
  • Scary eyes
  • 'Meow' sound
The idea i choose is CLAW

Cats have claws that can hurt people.

In practice :

Create something that really sharp and can never remove then place around the area.


Monday, December 6, 2010

Juxtaposition


what will happen when merges go wrong?


Ya, that right! The topic for this lesson is JUXTAPOSITION...

Juxtaposition can be defined as placing two variable, side by side and their contrast or similarity are shown through comparison. Many creative processes rely on juxtaposition. By juxtaposing two objects or words next to each other, human brain will automatically associate or transfer meaning. Usually ‘turning’ something familiar to something less familiar or vice-versa. _from lecturer's notes.

Well, the task that been given to us is we've to refer to a image and create a passage or writing that describe a concept of something.



LOVE is like chili
It's hot,
and it's an excitement!


My LOVE for you is like a chili
Spicy up your life till the end of my life




PAIN will never go permanently
It will be forgotten as the time goes by,
like an ice-cream will melt by times



Human's LIFE are full of
Pretending
Fakes
&
Hypocritical



Times go and fly
but the HAPPINESS between us will never die


END